There are many techniques that we can use on your coins. Some affect the price, others not so much…  We will suggest the best techniques for your coin, and present options when appropriate.

This gallery shows off some of the techniques and helps us talk the same language as we define what we’re doing.

 


Click on a link below to see the various techniques.


What am I looking at?

 

2D and 3D: 2D coins are made with flat levels of metal – they can have depth and texture, but are made with raised and recessed metal and enamel paints. The 3D coins have a sculpted look to them, like little sculptures on a coin! They both are capable of showing lots of detail, but in a different way. We will help you select the most appropriate.

 

Enamels: Colour is usually added using enamel paints that typically are either Soft Enamel (SE) and Imitation Hard Enamel (IHE). They can go by different names, but most fall into one of these two categories. Soft enamels coat the recessed surfaces of a coin and preserve the sense of texture and depth. IHE fills the recessed areas to the upper surface of the coin and has a very classy look. Both work well, but present different effects. We will help you select the most appropriate for your art.

 

Printing: Offset printing allows for the use of blended colours, but adds cost and provides some limitations on other aspects of the design. Screen printing is very effective when one or two solid areas of colour are being used. In all cases, printing is not as durable as the use of enamels, so if a coin is destined for people’s pockets, then its often best to stick to enamels. It’s great for coins people will display though!


Click on a link below to see the various Product Types.

Copyright Notice
The logos, badges, crests and insignia visible on this page are all owned by their respective copyright/trademark holders and the coins were produced either for the owner of the Intellectual Property or with their permission. More information about this can be seen on our Legal page – click here.